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Added highlighting of assigned control key values when hovering over with mouse.Disabled user text selection everywhere except in text fields.Fixed getting stuck in assign control pop-up after assigning tab key.
#Rfactor 2 cars full#
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Updated reflections on PBR Road and Curb Shaders.Fixed lighting on spray during wet conditions, and tweaked particle profile.Fixed puddle splashes not setting when rain drops are not used (set to off or scene viewer).Fixed issues with lighting interpolation in sky rendering at Dusk/Sunrise, which would result in jumps in lighting values.Fixed an issue where Clouds would disappear at really high altitudes.Improved cloud selection at different weather settings.Reduced Exposure a touch when the sun is around 10 degrees of altitude.Minor Atmospheric Corrections, including linking AirMass to AirPollution.Slight adjustments to exposure for sky colour adjustments when sun at it’s highest.Corrected Sky Colour to remove Cyan effect.This should result in smoother lighting changes at dawn / dusk and as weather conditions change. Decreased interval of Static Mapper updates from 5 minutes to 10 seconds.Extended Freelook mode to allow control via joypads as well as adjustments of exposure, aperture, sensor size and focus.Fixed an issue where Cameras constrained to specific paths would not work correctly in replays.Corrected Rear Flap System default wet weather disable point to work with new weather ranges.The Default HUD has been updated to show a text description. Old percentage values now snap to a set percent for each tyre of condition, masking the true absolute condition in the game. Updated how road and rain conditions are reported.Updated tyre grip calculations on rubbered in areas when surfaces are wet.New algorithm for wet road calculations effecting how quickly surfaces get wet and dry, taking into account drainage, humidity, ambient temperature and sky weather conditions.
#Rfactor 2 cars update#
Minor update to default weather conditions for different profiles (Rainy/Overcast/Sunny etc).They’re now separate per real road property, with wet road having a higher update rate.
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